![]() And once you've sorted out all the kit, you have to decide staffing levels and how much to invest in those security devices. There are also dedicated security devices that can be developed for FOB protection: mines, tripwires, security cameras, resource alarms and perimeter-scanning UAVs. Certain weapons are equippable by security staff (whereas many can only be used by the player) and so prioritising these tech trees is all of a sudden very desirable. At first it's just a central platform holding a small amount of resources but, as you expand it, the strategy begins to align with your usual round of Mother Base development. ![]() Few sights are more glorious than the rictus grin of a dead noob, and PvP in the FOB missions tends to end with a great view of the defeated invader.Īll of this applies equally to your own FOB. With a sharp eye you can invade very rich people with an incredibly well-defended core platform, and hoover up tonnes of resources from their FOB's poorly-guarded outlying platforms. You can see what the troops are armed with, whether there are floating drones or mines or laser tripwires, and just choose to go elsewhere. If you pick a target and are confirmed as the invader, you can check what each platform on the base has in the way of troop numbers, static defence, and resources. Other players are being served up these targets too, and FOBs can only be invaded by one player at a time, so you have to skip through the options fast and identify the plum targets - my rule of thumb is the amount of Precious Metal on-board, and if it's over 10,000 we're going in.īeyond this there is further nuance to your invasion. Scrolling to the FOB missions tab in your iDroid offers a list of potential targets, and a quick time limit. But even before invading there's a decision to be made about approach, one familiar to hunters throughout the ages: where's the low-hanging fruit? It looks like an oil rig, basically, with plenty of see-through flooring and vertical height in a compact space. This can be invaded by others - and so too can you shoot for theirs.įOB missions are built around the Mother Base layout that players have already learned in the campaign. Every player gets one FOB that exists as part of their main save, which can be customised and is basically another Mother Base. ![]() Metal Gear Solid 5 has a dedicated online component that is yet to launch, Metal Gear Online, but multiplayer is already worked through the campaign's fabric in the form of Forward Operating Bases. ![]()
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